This is a project I created in one of my game development courses at Tyler Jr College. It is a Sci-Fi power core/ engine for a spaceship interior. I used 3ds Max to create the meshes, Photoshop to add simple textures, and uploaded it into Unreal.
Power Station topology
Power Station topology, diffuse, Metallic, and roughness
Stairs topology
Stairs topology, diffuse, Metallic, and roughness
Crystal topology
Crystal topology, diffuse, emissive, and UVWs
Monitor topology
Monitor topology, diffuse, Metallic, and roughness